Blizzard Entertainment held a stress test on Thursday on the World of Warcraft Classic PTR to see how much volume the game’s servers could handle during the Ahn’Qiraj gate opening event that is set to come within a couple of months with the beginning of Phase 5.
Following the event in Silithus this week, Blizzard made a blue post calling the test a success. Yesterday, the team went into further detail to explain exactly what they learned. While the event was laden with lag and disconnection for many players, Blizzard’s community manager reassured everyone that overwhelming the servers to find problems was the goal for the event—players were supposed to try to break the server.
Lag surrounding the AQ gate opening isn’t a foreign concept to veteran WoW players. When the event originally happened in 2006 during vanilla, there was a significant amount of lag and server crashes that hurt the game experience as well. If you are in need of
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The major themes the team touched upon were that of population density, optimizing coding, and moving players.With Silithus being the primary region where the event happens, the population density in the area can be overwhelming for a server. To combat that, Blizzard intends to make some slight alteration to the way that code messages are sent between characters and the environment to prevent the server from being overloaded.
In addition, Blizzard said that, with it being nearly impossible for everyone that has a character on a server to be in Silithus at one time, there will be a system in place to move characters out of the zone to prevent too much lag.
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