He essentially ask why whole joke game is not fairing (sorry not attempted Tibia so won't comment on this ) and
cheap OSRS gold then later compares osrs to rs3 when he doesn't have any true circumstance at all why the rs3 is at horrible condition (terribly made battle compared any other mmo and p2w).This is why net doesn't work. Complete randoms that aren't qualified to answer/haven't tried RuneScapes (in this case) get their crap opinions heard. Its Particular whether the combat is terrible. Personally, I like it. I find the inclusion of abilities makes combat a lot more engaging than simply sitting there... watching two personalities swing at the air, just needing me to sometimes click on a few food or potions. Also what game you call a joke, others enjoy and might adore.
It should be noted that RuneScape launched in a state as sport but its had almost two decades of upgrades and refinements. Partially due to its head start, RuneScape is refined and has content compared to similar games that it dominates its niche. I really wasn't aware of this. I'll look into it. Initially made a game named DeviousMUD. DeviousMUD was RS Classic RS2 from that, and was derived.
I think what largely drives that fact home is how the abilities on RS interpret from UO. The only real difference being, on UO you have a fixed variety of skills you'll be able to specialize in with a complete"skillcap" (like RS) leaving you less or more to be a jack of all trades with limitations, however you can proactively place each ability to downgrade and essentially respec at any certain time. UO was the progenator of this"no pubs be whatever you want" skill system like in RS. Gap in RS is that it is possible to level every single ability with no restriction to 99. On Ultima, the skillcap was made so you are still marginally locked down and have to"specialize". I actively play UO on the Outlands freeshard, highly reccomended.
RuneScape is a successor in everyway. I really do overlook the open world PvP but it's a fair trade off to the in depth quests that are actually adventures rather than a checklist of items to kill or fetch... except for a little favor. absolutely. I think people still play UO for its sandbox facet, instead of RS. Personally as a whole, they are two entirely seperate games. On RS, the trail is laid out before you through quests. However, Ultima Online follows the aged nit-and-grit"make your own experience" formulation and less or more allows the players to shape the world with being able to place houses everywhere, etc.. It's more about the sandbox on Ultima; crafting clans, the players.
RS does all else onto it's own formula, and I applaud the shit from it, played with it for 8 years consistently. In all honesty, the only match to my head that has sprinkled across the majority of theories (overall) from Ultima Online was is Star Wars Galaxies, but that's because it was created by the same man; Raph Koster. But if you take a look at them both, they are one in the same. Just based on dream settings that were various and
buy old school runescape gold with different graphics styles.
The Wall