I can relate to this feeling that the gods were those beings back in the day from Nanlina's blog

As a consequence people who dislike RS3 lore really ARE idiots- of course they wouldn't appreciate, for instance, the humour in Guthix's existential dying words"Player....Forget me" Which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons I am RuneScape 2007 gold smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Mod Ana's genius unfolds itself on their comupter displays. What fools... the way I pity them.?? And yes incidentally, I have a Sliske tattoo. And no, you cannot see it. It is for the ladies' eyes just - And they have to demonstrate that they're in 5 IQ points of my own (rather lower) beforehand.

I can relate to this feeling that the gods were those beings back in the day. Wielding a Zammy book made you feel like you had a bit of greatness. Whereas since I have revisited it was disappointing to hear folks are literally farming gods, I am not at end game so can't comment too much, but it just does not feel appropriate. I adored (and recently re-love) RuneScape because it's so chill and you can just go and take up the role as a simple fisherman for a couple hours since you really feel like it. I really don't want to be the world slaughtering gods among hordes of additional players/demigods' Dragonborn saviour. But, I am probably older than the average playerbase at this point. Maybe the lucrative (younger?) Playerbase react positive to the god complex thing, it's certainly the tendency in MMOs.

I agree. While Guthix Sleeps is by far my favorite RS3 quest, and you will find 5th era ones that I'd like OSRS to perform their spin, such as portion of those Mahjarrat. The entry to the era, along with the World Wakes was when I lost interest. I honestly feel I put me off RuneScape game more. However, I must say I.

The entire purpose of the development of quests is that you advance toward something, such as being a saviour etc.. And even with that we are at this point in OSRS. In MM2 we stop a plot to destroy the entire world in tune of the elves we kill the fragment of an GOD to save an entire race, I really could go on.

All these large grand master quests require us to be significant to the plot, otherwise there would not be any stage in the quest present, it would only be infinite exposition and cut scenes because we watched somebody else solve the issue. And as for the whole gods becoming marginally less mysterious and powerful it was bound to occur, the entire point of producing enigma and amazement about those characters would be to eventually utilise it somehow, it was only natural they'd need to cheap RS gold create something larger to take it's place afterwards.

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By Nanlina
Added Jun 12 '20

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